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| Dateititel | Practical Shader Development: Vertex and Fragment Shaders for Game Developers | 
| Veröffentlichungsdatum | |
| Sprache | Deutsch | 
| ISBN-10 | 3038252908-TGV | 
| Digital ISBN | 462-4659195387-NGY | 
| Schriftsteller | Jaqueline Seiler | 
| Übersetzer | Udonna Faakhir | 
| Seitenzahl | 689 Pages | 
| Editor | Kai Haerig | 
| Dokumententyp | EPub PDF AMZ HWP WRD | 
| Dateigröße | 2.29 MB | 
| Dateinamen | Practical Shader Development: Vertex and Fragment Shaders for Game Developers.pdf | 
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